Post by Beast King on Dec 12, 2012 16:08:25 GMT -5
[classy=title]CHARACTER INFORMATION[/classy]CHARACTER LEVEL: 1
COMPOSITE LEVEL: 5
[classy=title]SKILLS[/classy]CORE SKILL POINTS: --
SUPPLEMENTARY SKILL POINTS: --
EXTRA SKILL POINTS: --CORE SKILLS: 4MARTIAL ARTS: LV11
LEATHER EQUIPMENT: LV9
PARRYING: LV6
ARMORSMITHING: LV11
SUPPLEMENTAL SKILLS: 0ARTS STEALTH LV6
PERCEPTION LV6
N/A
N/A
EXTRA SKILLS: 0N/A
N/A
[classy=title]SWORD ARTS[/classy]E-RANK: 2
►Unorthodox Movement. MARTIAL ARTS
1 Strikes, 0 Specials, 200% Speed, 50% PowerThe user begins swaying their body in a very unpredictable and cautious way. Upon this happening, a very distinct golden hue'd aura ascends from the users body; thus indicating the activation of the sudden Art. At this point, if the enemie(s) attempted to try and follow such movements. They will more than likely fall victim to their own confusion and become dazed from the erotic movement. Using this to their advantage, the user uses the gained momentum for the almost dancer like movements and darts forward with phenomenal and almost blur like speeds; closing any small distance gap almost instantaneously. The confusion this Art causes could also be used to avoid an incoming attack and counter with a average powered punch.
►Eruption. MARTIAL ARTS
1 Strikes, 1 Specials, 100% Speed, 100% PowerWhen the user ducks; bending their knees and holding both hands close to the face An golden hue'd aura ascends from the users body; thus indicating the activation of the Art. Using what momentum gained from the ducking movements, the user shoots upward like an rocket and releases one grand uppercut aimed for the stomach region of the opponent. This punch can be executed from any distance. Typically, like all arts of fighting some type of space is required to put strength behind the attacks. But this Art doesn't follow that common logic. Even at half a centimeter, the damage output remains the exact same as if he had the required the space to operate. Upon the strike making contact with the desired location. A massive shockwave courses through the users body; causing little internal damage. But ultimately stunning the user in their position for the duration of a few seconds.
[classy=title]EQUIPMENT[/classy]WEAPON.STARTER BO STAFF (1)
A wooden bo staff of 6 feet in length, although it seems to have been created from some leftover wood. It seems to have been worn out after countless uses, although the only thing you really need from this kind of weapon is the ability to whack people with it. Be careful of the occasional splinter.
OFF-HAND.PLACE HOLDER.
HEAD.PLACE HOLDER.
CHEST.STARTER LEATHER BREASTPLATE (1)
A thin layer of playable leather that flits snugly over clothes. Barely better than your average thick cloth shirt, but better than being nude.
BACK.PLACE HOLDER.
WRISTS.RUGGED LEATHER GAUNTLETS (2)
These used gauntlets fit snugly around the wrists. They look like they were made by an amateur so they are not pretty and have been through a lot but they still offer a little protection.
HANDS.PLACE HOLDER.
LEGS.PLACE HOLDER.
FEET.STARTER LEATHER BOOTS (0)
Light leather shoes with reasonably thick soles. Good for walking, but they won't stop a sword. Or even an angry boar.
[classy=title]INVENTORY[/classy]STARTER CLOTHES (0)
A set of woven cloth clothes including a boringly brown shirt and pants. All the noobs have'm, so you can't be mistaken for anything else.
HERBS
BLACK PEPPERCORN x 5
PARSLEY x 0
THYME x 0
VANILLA BEAN x 0
GINGER x 0
MUSHROOM x 0
INGREDIENTS; ANIMAL
ANCHOVY x 1
CATFISH x 0
EEL x 0
RAW FISH x 0
RAW WOLF MEAT x 0
SLAB OF PORK x 0
TINY VENOM SACK x 0
VIAL OF WEAK BLOOD x 0
INGREDIENTS; PLANT
BLUEBERRY x 0
CARROT x 0
GARLIC x 1
LETTUCEx 0
ONION x 1
RICE x 0
SOYBEANS x 0
INGREDIENTS; OTHER
SALT x 0
SAKE x 0
INGOTS
BRONZE INGOT x 8
COPPER INGOT x 5
TIN INGOT x 7
LEATHER
RAWHIDE LEATHER SCRAPS x 4
RAWHIDE LEATHER PIECES x 1
RAWHIDE LEATHER SQUARES x 1
THREADS
SILK SCRAPS x 2
SILK CLOTH x 2
SILK THREAD x 3
WOOD
BAMBOO x 0
GREEN WOOD STICKS x 2
GREEN WOOD PLANKS x 4
GREEN WOOD LOGS x 2STAR GEM.
Gives one pieces of equipment a permanent +2 e-Level upgrade. This gem will be bound to the equipment it is used on and will become an ornament for said equipment.
MINOR HEALING GEL x 1
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