Post by NONE on Dec 26, 2012 6:13:09 GMT -5
"...Eh? Yeah, I guess you could call this a shop. Do you need something? Let me see what I can do."
A shop? To call this a shop might be an insult to other shops. In fact, most people wouldn't call it a shop at all. There's almost nothing to it, just a boy that glances sideways and gazes into the street, as if he expects something to happen. This shop isn't well recommended or popular, it isn't well known or anything of the sort. There's nothing really positive about this drab place without a name, including the owner. It's a cardboard box. There's something that looks like a small bird drawn on it, a chick, but it seems to have been crossed out afterwards, as though it was unsuitable. Any comments about it are usually met with the response, 'it was another time, another me... You're thinking of someone else. This isn't Kourindou or the silent...well, what'dya want?'
Perhaps the laid back, carefree attitude of the owner is actually more inviting than not, but he generally minds his own business and doesn't bother you unless you bother him. For that reason, even if you're standing right in front of his shop, he might not pay you much mind. In a small corner, there are a few words written, some a bit fresher than others. For now, all that's able to be read is 'Can do Alchemy, Cooking, Harvesting'. The shopkeeper will never reveal his skill levels or anything of the sort and often makes a point of being difficult, sometimes directing you to other shops instead. It's a curious habit and sometimes makes him too troublesome to deal with. Almost as if to match the nameless quality of the shop, the nameless man is nondescript, indistinct, and unremarkable.
It's almost as though the shopkeeper, despite having crafting as his main profession, can barely even be considered a crafter at all. It seems more like he's simply sitting there, wasting time, depending on where he sets up his shop that day. He simply grabs whatever he can find as a seat, even if it's nothing at all, leans up against something, and waits. It isn't as though he doesn't want business, he's just not sure if you want his kind of business. After all, who'd want to deal with someone like him? No one, that's who. He almost seems to set up a shop as an excuse to sit and wait, finding a new place every day. You can usually find him lurking about a few places though, since his plot of land doesn't move and he seems to be vaguely interested in certain other shops such as 'The Locked Room Gallery'. One thing's for sure, however. This quiet store's reputation is just like it's name. Nameless and unobtrusive. There's no reputation to speak of except for what you see in front of you.
"You sure? Alright then..."
A shop? To call this a shop might be an insult to other shops. In fact, most people wouldn't call it a shop at all. There's almost nothing to it, just a boy that glances sideways and gazes into the street, as if he expects something to happen. This shop isn't well recommended or popular, it isn't well known or anything of the sort. There's nothing really positive about this drab place without a name, including the owner. It's a cardboard box. There's something that looks like a small bird drawn on it, a chick, but it seems to have been crossed out afterwards, as though it was unsuitable. Any comments about it are usually met with the response, 'it was another time, another me... You're thinking of someone else. This isn't Kourindou or the silent...well, what'dya want?'
Perhaps the laid back, carefree attitude of the owner is actually more inviting than not, but he generally minds his own business and doesn't bother you unless you bother him. For that reason, even if you're standing right in front of his shop, he might not pay you much mind. In a small corner, there are a few words written, some a bit fresher than others. For now, all that's able to be read is 'Can do Alchemy, Cooking, Harvesting'. The shopkeeper will never reveal his skill levels or anything of the sort and often makes a point of being difficult, sometimes directing you to other shops instead. It's a curious habit and sometimes makes him too troublesome to deal with. Almost as if to match the nameless quality of the shop, the nameless man is nondescript, indistinct, and unremarkable.
It's almost as though the shopkeeper, despite having crafting as his main profession, can barely even be considered a crafter at all. It seems more like he's simply sitting there, wasting time, depending on where he sets up his shop that day. He simply grabs whatever he can find as a seat, even if it's nothing at all, leans up against something, and waits. It isn't as though he doesn't want business, he's just not sure if you want his kind of business. After all, who'd want to deal with someone like him? No one, that's who. He almost seems to set up a shop as an excuse to sit and wait, finding a new place every day. You can usually find him lurking about a few places though, since his plot of land doesn't move and he seems to be vaguely interested in certain other shops such as 'The Locked Room Gallery'. One thing's for sure, however. This quiet store's reputation is just like it's name. Nameless and unobtrusive. There's no reputation to speak of except for what you see in front of you.
"You sure? Alright then..."
ALCHEMY [1]
"Hrm? Even though there's...
...Alright."
...Alright."
If None doesn't feel like it, he won't craft for you. That can be for any number of reasons, but most likely, whatever you want crafted is too far below his level. Sure, he could do it anyway, but he'll send you off to some place else. Probably an alchemist who can benefit more.
If it's in his range and you have all the materials, no problem, it's made. Donations are nice though. Just looking around the 'shop' should make it obvious how poor this shopkeep is.
If you're missing materials and he has them, he'll probably request a trade for some other material you might have. It's not as though he has much of anything. Worst case, he'll sell it to you for some reasonable price or give it to you as a loan. Chances are he may just shove you off to someone else.
COOKING [1]
"Something else? Woops, sorry.
...Maybe this?"
...Maybe this?"
Cooking functions pretty much the same way anything else does when it comes to None. If he doesn't feel like it, he's not going to bother and you can just walk your butt away from his cardboard store. That said, it's not very likely to happen unless he hates you or the recipe you're requesting is too much of a pain. He might shove you in the direction of some other cook.
If it's something he doesn't mind making, however, and you have all the materials, it's free of charge. Donations are appreciated, however. Keep in mind you're shopping with someone who uses a cardboard box as their storefront.
If you're missing materials and None has them, he may trade them to you. He might also lie and say he can't help you. Trades usually involve trading one of his items for one of yours, though if he's feeling generous or really likes you, he may accept money instead, possibly accept an iou, or possibly even craft something for free. It's cooking though, so whatever happens happens. Even considering all that, None has a fickle enough character to shove you in someone else's direction if he feels like it.
HARVESTING [1]
"This skill...? Wow. Uh... Alright.
It's a bit of a walk though. Sorry."
It's a bit of a walk though. Sorry."
If you, for some reason, want to utilize None's harvesting skill, that's fine too. In this case, None will probably not turn you away, though he's curious as to why you have any interest in using his farm. He might still turn you away though. He's kind of annoying like that.
If you want to use his Harvesting skill, all you need to do is tell him exactly what to do and provide all the materials. Unlike other crafting skills, None has very little interest in substituting any of his own goods, especially when a lot of them can be used for his other two skills.
This is perhaps the most stunning of None's shop parts, because it actually exists. The plot of land is small now, but it seems like it might get bigger in the future. It's even got a silly scarecrow in one corner, though that doesn't seem to do anything.
You must state explicitly exactly what 7 actions you want None to take. He is not liable for any loss in value caused by this process. A donation for whatever profits you make would be nice, especially if you receive the oversized crop event, but it's not required. It's pretty plain and simple. He might still give you the boot, however.
Farm Plot
OTHER SERVICES [X]
"I'm not sure what else I can do for you..."
None has more tricks up his sleeve than just a few crafting skills. If you've got an interest in something extra, then you might have found a good place for it. None's got a supplementary skill or two that might keep you on your toes, at least.
Information and Goods:
Maybe you're looking for something in particular? None tends to walk around here or there, so he hears things. If you need a particular item, None might be able to barter with other merchants to get it for you. Of course, he'll ask for something in return, but he'll try and find a way to make it beneficial for all three parties. Bargain hunting is an old skill of his that might be a bit rusty, but can come in handy. He doesn't know a whole lot, but he's willing to lend a hand.
If he feels like it.
He's got a stock of items that you might also be interested in, assuming he shows you anything.
There's nothing here though. None's a pretty poor guy. It's empty.
There's nothing else he can do for now. Sorry! Includes Perform, Reselling, and other supplementary-type skills in the future. Also a place to bargain.
None doesn't keep an openly accessible sale history and his stock pile is fairly inaccurate. The truth doesn't get along with him, it seems.
"Well, see you around then. Or not. Just don't get yourself killed."
That shop stands as the same isolated store it was when you first arrived, unchanging despite any new encounters or sales. Even if what it can do seems to have expanded, it still seems to stay the same. Some people may claim that the dinky excuse for a shop is different somehow, but not in a way they can describe. Perhaps it seems warmer, perhaps it seems even stranger? Whatever the case may be, the shop continues its day-to-day affairs, moving from place to place. Has your perspective on this place changed as well? Or is it the same as always, an empty shop with an easily forgettable player, small and unobtrusive?