Post by CARDINAL on Dec 11, 2012 3:35:38 GMT -5
>> HARVESTING
With the onset of Sword Art Online being an immersive game allowing for players to players to live legitimately without the need to risk oneself fighting monsters in the frontline, it was no surprise that certain skills such as Harvesting have become more popular among the lesser combative players. However, Harvesting is also incredibly different from the other professions.
Upon acquiring the Harvesting skill, you obtain a farm plot of your own, which you may put a thread for in the Player Shops section. Much like the players with shops of their own, your farm will act in a similar manner. Likewise, as you progress the skill further, your farm plot will gradually increase in size and you will then be able to grow more crops on the land.>> PLANTING
Sometimes as quest rewards, you will find a number of plants you can then plant, which the system will automatically turn into seeds. These seeds, after a fair amount to time, will gradually turn into fully-grown crops that you can then bring to market, either to sell to the NPCs for a guaranteed price, to other players who may require them for uses such as food, or to keep for your own satisfaction.
Crops Plantable within Level 1-100 of Harvesting:
- Black Peppercorn
- Blueberry
- Parsley
- Carrot
- Garlic
- Lettuce
- Onion
- Thyme
- Corn
- Mushroom
- Ginger
- Rice
- Soybean
- Wheat
- Apple
Upon planting seeds, you will post a thread in the Marketplace Purchase section indicating that you're growing a specific crop, then up to 7 actions you wish to do. You may plant up to 5 kinds of seeds at the same time.>> CROPS
By default, each seed will produce a single crop that is Level [0], which is equivalent to a crop that can be found from other sources such as monster drops. The NPC selling price of a crop is equal to its NPC Price + its Level, so crops that are Level [0] will merely sell only at the NPC Price.>> FARM ACTIONS
As with the case in real life, your crops aren't just going to grow on their own. You'll have to help them grow to the best of their potential with the following <actions>. The more actions you do, the better your crops get and the more points you'll receive in the skill level when the crops are harvested. Your 7 actions can be of the following:
Fertilizer: If you possess a crop item, you may use it as fertilizer. The crops you intend to grow will increase their levels by an amount equal to the NPC shop price of the crop plus the level of the item used as fertilizer. Crops which are identical to one you're trying to plant will also receive 10 points toward its level. Any items you used as fertilizer will disappear from your inventory.
Performing: Usable only when you have the Performing skill or you allow someone with the Performing skill to perform on your farm. In the latter case, both players must post in the thread, confirming the action. Studies show that plants grow better if exposed to music. Likewise, you will spend the action playing an instrument to improve the quality of the crop between 1-10 points. Careful, playing badly might lower the level too...
Planting: Plant an additional crop that will also mature along with the crops you planted at the start. As a result, these crops technically grow quicker but will tend to have a more average NPC price due to the lesser number of actions used on them.
Spraying: Remove any pests that may take a liking to your crops. This action lowers the possibility of a Pest Problem event at harvesting. NPCs don't tend to like crops treated with too much chemicals though, so your crops' NPC price will decrease by 5 whenever you use this action.
Watering: By watering your crops, it will be able to grow larger. A watered crop has its level increased by 5.
Weeding: Remove any weeds that are growing around your crops. This action reduces the possibility of a Weeds event at harvesting.>> HARVESTING AND RANDOM EFFECTS
Finally, after you make all the actions you want to make, you will be able to harvest your crops. However, the market mod may perform the following random events before you receive the item:
Pest Problem = Bugs got into your crop and a good proportion has been eaten. Your crop's NPC price is halved. A slightly uncommon random event that can be lowered if you perform the Spraying action at least once within the 7 days.
Oversized Crop = Your crop is larger than expected. NPCs will want to pay a larger price for your crop, up to double the normal price.
Overwatered = Warning, you may not want to water your crops too much. There's a chance you'll get this event which halves the value of your crop.
Weeds = Weeds got into your crop and took most of the nutrients. Your crops' level will be lowered by a certain amount, but you will also receive a Weeds item with the same level as the amount lost. Weeds can be used as fertilizer, but they do not have any NPC market value.
Sample of a Transaction:
IGN: FarmerA
Planted Crop: 5 x Example Mushroom
Actions:
Action 1: Watering
Action 2: Planting 1 Example Mushroom
Action 3: Spraying
Action 4: Watering
Action 5: Watering
Action 6: Watering
Action 7: Watering
----
<End of Transaction Sample>
----
Overview:
So, Farmer A is planting 5 Example Mushrooms (Example Mushrooms have a NPC price of 100 Col each).
Action 1: Watering (All Example Mushrooms gain 5 in level <5x [Level 5] Example Mushrooms>)
Action 2: Planting (Farmer A planted another Example Mushroom for a total of 6 mushrooms. <5x [Level 5] Example Mushrooms, 1x [Level 0] Example Mushrooms>)
Action 3: Spraying (All Example Mushrooms lose 5 in level <5x [Level 0] Example Mushrooms, 1x [Level -5] Example Mushrooms>)
Action 4: Watering (All Example Mushrooms gain 5 in level)
Action 5: Watering (See above.)
Action 6: Watering (Ditto.)
Action 7: Watering (...)
Let's assume the mod checks it and there were no random events.
Farmer A would then get the following:
5x [Level 20] Example Mushrooms
1x [Level 15] Example Mushrooms
The Level 20 Mushrooms can then be sold in another transaction thread for 100+20 Col and the Level 15 Mushroom can be sold for 100+15 Col.